**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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Then they can get gold there, they will have to get less of something else tho.
So i think a lot will still not buy them saying “i want to buy the cats they are rarer”
It's this weird, dismissive behavior that deters people from talking on the forums. You came into a thread talking about an issue just to say it's not an issue at all and impy that other players should just shut up. Have an open mind, don't be so dismissive about an issue you're not even trying to understand.
You clearly have comprehension issues.
Just because i also don’t believe it would work.
I am totally entitled to see it that way and say it.
I have not dismissed the issue that some players feel they don’t have enough gold.
I don’t have loads myself.
My viewpoint is that it is on players expectations.
I have never once told anyone to shut up.
Infact i am more than happy to continue to have a discussion with anyone for as long as they want.
You won’t change my mind tho. So i dunno if you want to keep having that discussion or not.
Discussion is what leads to innovation.
I also posed some questions before that you failed to respond to.
“ If everyone gets more gold than those running out of gold now will say “i need more iso” and then they get more iso and then say “i need more cats” and then get more cats
And then here we are full circle not enough gold again.
Where do you stop?
How do you balance it?
How do you make sure those that grind get what they need whilst not giving too much too easy? ”
What is the counter to this?
How do you stop the problem shifting to just another resource?
Well you don’t it will always be one. And that is by designz
If they give you more gold they better give me more ISO
And second, lots of things "keep coming up" that have dubious foundations. People keep saying the value in cash offers is too low (except when they are too high). People keep saying challenge content is too difficult, that Battlegrounds needs to hand players even matches, that crystals have rigged random number generators, and the game is losing players at a rapid rate and won't be around much longer unless Kabam makes change [fill in the blank]. Except for the Battlegrounds one, all have been continuously repeated for at least eight years. There are still people pining for a reversal of the Issue 12.0 patch.
Lots of complaints keep coming up that have either little justification or no actual basis in reality.
I didn't fail to respond to that question, I've addressed it multiple times in this thread. You're generalizing and making assumptions about the the possible behavior of one side of an argument, then using that as reasoning. It's not something that can be disproven because it's not an argument, it's just speculation.
One of my first arguments when I joined this thread was that I'm stocked up on everything I need except gold. That's been the case for a very long time. I also mentioned how that's a particularly frustrating issue because there's content I could complete to get Catalysts and Shards that I just avoid due to my lack of Gold. I instead log on just to complete 22 hour events, occasional 7 hour events, AQ and grind Arenas when I have literally nothing better to do. I'm pretty much just waiting around for the game to give me things to do. Those first three questions are exactly what I hope the economy designers are thinking about. They aren't questions I can answer without enough data, nor can you.
Shortages aren't by design, bottlenecks are. Unless you can prove that what I'm facing is an intentional bottleneck, the "it's by design" argument just doesn't hold up.
At no point did i ever tell anybody to shut up.
You are clearly twisting what i say.
I am not done discussing this topic here.
But am done with directly conversing with you as it is a pointless excersise.
But you have not fully addressed the elephant in the room.
If you get more gold then what?
What will you do when you can no longer rank due to iso shortage even tho you now have a gold stash?
Will you accept it is an intentional bottleneck?
Or will you push and argue for more iso?
That's because what makes a non-trivial resource a non-trivial resource is that players aren't exposed to such a large availability of it that they no longer need to consider it when making resource consumption decisions. Any resource you never have to think about is a trivial resource. But if players have to think about a resource, then the possibility of it running out before other resources must exist. And therefore, all non-trivial resources must sometimes be resource bottlenecks. This is a basic property of game resource economies.
It therefore follows that for every non-trivial resource in the game, at least one player is currently bottlenecked by it. So the existence of such bottlenecks circumstantially doesn't demonstrate a game economy problem on its own.
Player 1: I have no gold.
The usual suspects: I have gold and have had it forever. Why don’t you? Pull yourself up by your bootstraps.
Problem #1: I need t6cc.
Solution: oh boy this is a tough one. I have all content in game explored. I can wait for aq rank rewards. I can wait for war season to end. I can wait for the glory store and bg store to reset. I can wait until kabaam is selling them. I can wait for 8.3. I'm sure I'm forgetting some options. But they all have a theme.
Problem #2: I don't have gold.
Solution. Immediately go play arena for virtually unlimited gold whose only constraint is time. Immediately go buy crystals (paragon, cavalier, grandmaster) and sell iso. Or go make a thread on forum and complain about something that is not actually a problem.
As you can see for gold there are easy and immediate solutions for both ftp, whales, and everyone in between for gold.
Yes there is some of that.
But you are also missing the whole,
“I also don’t have much gold, so we have to learn to manage it”
“They could give you more gold but then you will just run out of ISO”
“Yes, you might be lacking in gold but that is your expectations of what you should be able to do not an actual gold shortage.
If someone has a stacked roster but no gold, well still that shows gold is available else they would not have a stacked roster”
There would be a few other points here and there also.
If you are going to paraphrase it is helpful when you get it correct.
If there was a gold shortage everyone would be lacking gold.
The fact not everyone is shows it is an expectation and resource management issue and solutions can be worked out.
Maybe play content a bit differently.
Maybe slow down on rankups for a little.
Sell all basic iso.
Some of this will certainly help some.
And the few players that claim they do all this and still have no gold maybe need to temper the expectations of how fast they can grow their roster.
Maybe kabam will add more gold. But if they do it will not be some massive amount that will change everyones lives. It will be a small amount that will make a difference when managed correctly but still leave some players short of gold whilst maybe just moving the bottleneck from gold to iso for others.
And also if they did, it would be most likely in the form of crystals sold in battlegrounds store or similar, it would not be extra resources, it would be an option, you can get gold instead of cats or shards, so whilst getting more gold you would be making a trade off by getting less of something else. Which would help some, but then just lead others to now having no cats.
Essentially it is a cycle where we will always be needing something more than anything else.
These are your words. You can try to argue that I'm just spinning your words, but this is exactly what you said, copy and pasted, and it doesn't exactly scream respectful.
And I have addressed that. The thing I think a lot of people are assuming about my account is that I don't have readily available content to complete. I have more than enough things I've yet to complete, but nothing that would reward me the amount of Gold needed to make use of any of my other resources. If I suddenly had 50 million Gold dropped into my account, then exploring Act 8 and (maybe) Act 7 would be worth doing. Same for EoP and the Grandmasters Gauntlet.
I'm not worried about my Gold shortage slowing my progress, I know that's inevitable. I'm worried that my lack of Gold is directly translating to my lack of motivation to complete content. Even BGs has always been a side project for me since it doesn't give me the one resource I really need.
To answer your question directly, if I could no longer rank due to an ISO shortage, I would grind BGs for the crystal shards, I would go for Act content exploration and path rewards for the Shards and ISO, I would grind Arena for units to spend on Paragon crystals, I would just have so much more to do. But since I don't have an ISO shortage, I have a Gold shortage, I'm waiting for Incursions resets, Solo Event resets, new Arenas and new EQ's. A whole lot of waiting.
And you repeating the same tired prescriptions is tiring as well. No matter how many times I say I grind all milestones, the response is go grind arena.
I understand that Bottlenecks will always exist. What I'm worried about is that Kabam is putting such a priority on roster progression, while creating a massive imbalance between resources that only affects certain players, which I believe is unintentional.
As many have stated in this thread, the only cap on Gold is time, and that's not the case for any other rankup resource. Players who have spent years playing the game have access to the same catalysts and shards currently available, while sitting on a massive pile of the one resource new players will have an almost guaranteed bottleneck on.
Kabam has recently been putting a massive emphasis on roster diversity and development with the introduction of Battlegrounds and the utility focused paths of Act 7 and 8, as well as MEQs. I think they're matching that really well by making shards and catalysts more readily available, but only those who have been around for long enough will actually be able to make use of the bump to the availability of these resources. If that continues at the rate it's currently going, I entirely believe that new players will fall behind more than they likely should.
I just wanna make it clear that I'm not trying to advocate for all of the players with stacked accounts asking for the one resource they've thought of as trivial for ages now, I'm only referring to relatively new players attempting to catch up. I don't think players targeting T6CC have any sort of unintentional gold shortage.
2. The 7-hour event is way too boring. You have limited time and are forced to do things that you absolutely don't require or enjoy for very little gold. It's better to remove it from there. The other one is Incursion, a good chunk of gold aligned with the effort needed, but it's only once a week.
If gold is one of the primary resources, like shards and catalysts, then why isn't it a primary reward from anywhere in any game mode? The amount that comes with content is almost useless. Wouldn't it be good if you could have a little more there so that the gold reward is useful? It would make sense if Kabam were selling gold and making this scarcity, but they aren't. Wouldn't the game be more enjoyable with one less bottleneck? Why do you have a problem with that?
You see, a stable account like yours will have access to gold. You don't rank up so often. Even having one god-tier champion means you don't need to rank up three semi-good champions. Please don't jump into a discussion about accounts that are not in your state; that's useless. You can state how you play and have gold, and rest assured, that's not fun.
Secondly, there’s far more gold available now than over a year or 2 ago when the push was to get to 6R3 as the highest progression level. Incursions have been made interesting so a game mode people will want to do. The daily solo and 7 hour events now have uncollected gold crystals in them. Getting 5* or 6* for dupes to sell iso is far more prevalent (although feels like far less 4* so maybe that’s a counterbalance. I always end up selling some iso that would otherwise expire.
The game also needs bottlenecks to stop it being boring. If you have everything at your finger tips when you want it, there’s less incentive to play. You might not think that and that’s fine, but I would bet the psychology behind having something to chase drives demand to play (for the majority) and that’s why managing the game economy is such a massive part of the game for Kabam.
I believe there’s going to be a piggy bank for sale that has gold. Maybe just buy it if that’s the problem.
Also most of the people I see trying to give advise and put there perspective of why they don’t believe the current amount of gold in the game is not an issue, are not kabam sycophants, we just have a balanced view of the game (at least on this topic).
And as for more Gold being available now than ever, that's true, but that goes for every resource in the game as well as how much players need to use them. That's just a fact of the economy, the hard part is balancing it all out.
As for the psychological aspect, finally putting to use my one year of AP Psych, I believe that's what schedules of reinforcements are for. "Reinforcement" being the key word. Schedules of reinforcements are put in place to keep players engaged. I believe mcoc (mostly) follows variable ratio intervals, which means they reinforce players after an unpredictable amount of time. That way, players keep playing without being fully aware of when the amount of work invested will pay off any more or less than any other time. If players knew exactly when the best time to grind was, players would only engage with the game during those windows of time. This isn't always the case for spenders though, since we all know to just wait for the holidays.
But schedules of reinforcement require actual reinforcement. The issue I believe a lot of players like me are experiencing is a lack of reinforcement with Gold. I've been short on Gold for my entire mcoc history, most especially the last 4 months that I've been actively playing. If the Gold bottleneck isn't letting up, players aren't being reinforced to believe their experience will change all that much. That makes every month equally predictable. Awesome new quest? Bet I won't be able to use any of the rewards. New Featured just dropped? Can't wait to leave Silk at rank 1 level 1 for the next few weeks. Should I grind BGs for the shards and catalysts, entirely believing I won't be able to use them yet again? Probably not. The less players are reinforced, the less players can really feel engaged.
Hi, if you don't want your Catalysts to expire, don't play any content that gives you catalyst. first get the other things needed, and then play for cat when you can use those. it will be very fun right?
Is far far different to saying “maybe that will be enough to give em what they want so they stop complaing”
If you think the two are the same then i dunno what to say to you
You can’t expect to build a roster to compete with a 6. Year old account in 6months.
Gold is one resource that literally just takes time to get. The longer you play the less of an issue it is.
That is just by design of the game.
You know how many 6* i have at 1/1.
I got all the featured from last crystal.
Most of them not ranked.
I got 4 of the new champs so far. None ranked.
I have 115 6* at rank 1 v 81 above that.
That is huge.
Even if i had more gold, how quick could i rank them before i run out of cats?
If i could rank them all then what?
We just gotta do our best to be smart about who and when we rank and be smart about focusing on the resources we need.
My account is 7 years old.
Yes we need to spend more gold than we did 5 years ago but we also earn a tonne more.
When i need gold i play incursions, i play arena, i do 7hr events. I spend gold every single level up.
And most advancments.
But by the time next level up rolls around i have generally gotten most if not all of it back. Depending of course on exactly what i did rank up.
July 4, i was down at under 1 mil gold for the first time in a while.
I have ranked more champs in the (just under) 2 months since then than i had in the 6 months before that.
I now have 3 mil gold and a stash of UC crystals.
I strongly and truly believe your expectations on how quick you can rank is where your problem is.
But my account is actually OK, I have tons of ranked up champs, enough to do any content and do moderately well in GC every season.
It’s the newer/smaller accounts in my alliance family who are are really struggling for gold. They are not ranking every champ because they ask players in the higher alliances if champs are worth taking up.
If Kabam simply scaled up gold regularly like they scale up rank up mats and the requirements of higher rarity champs, this wouldn’t be an issue. There is zero reason for gold to be a bottleneck when champ RNG, rank up mats, and ISO already are. As long as someone isn’t ranking every champ they get and is sticking to the highest rarity, gold should be relatively available.
Also people here pretending they grind arena all day on all accounts are wild.