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Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Developers Thoughts: Improving Alliance Wars Discussion Thread
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The way kabam could stop the war kicking issue is to make the war minimum 10 wars instead of 5
Then you tell us what your changes are and we can rank our rosters to suit that season
No on synergies
Telling us “this is what is going to happen” is not a dialogue.
wont work there is only 12 wars in a season, what about alliances that only run two groups, there would not be enough wars for everyone to qualify
btw how does needing to play 10 stop you getting kicked day before rewards?
Creating new nods or changing the nods each season is a better idea.
I'm not against randomizing any buffs on the map however any time you do this, the officers who have to rearrange defenders are going to spend unimaginable more time reading all the nodes to find out which is which.
Instead of doing this to make it harder, why not make it more skill based by including boosts (items) in the 15 items allowed. This makes it strategy based also because now you'll have to decide on boosting or healing. Also the number 15 may be a little high as well. Just think boosts are items and should be considered items in all content to be consistent.
So this is something we haven't really commented on yet, but I can say that we are aware of how this affects other Alliances, and is something we are looking at solutions to. We're not 100% sure on exactly what we're going to do at this time, but are looking to have something in place for Season 5.
We are a 10mil ally but only low tier war.
We have the depth for these nodes but wont get to enjoy it.
There are countless other allies in my position.
War tier does not reflect roster depth. It reflects organisation and war skill.
I'm not sure if this is one of the things that @TurtleJames was thinking about, but one thing I think will become increasingly useful to players is, if Kabam continues to apply selective buffs and counter-buffs on offense and defense, a tool to filter champions by those criteria. Would be nice to see a list of all female champs (that the game classifies as such for the purpose of the global buff), all the champs that use bleed, or are immune to bleed, etc. Whenever Kabam implements a game mechanic that offers an advantage or disadvantage to a set of champs, players should be able to figure out which champs in their roster those advantages or disadvantages apply to.
Sometimes this is easy to figure out in general but a compiled list can be helpful, for example "who uses bleed?" And sometimes this is tricky and the game uses arbitrary game logic the players might not easily deduce. Is Vision "male?" Think about all the brouhaha over what the game defines as a "villain."
Who are your r5 champs? You can laugh all you want. But when you spend t5bs and t2as on a champ, only to then have kabam continuously nerf the champ, it’s not funny. Sorry you are blade jealous bc you don’t have him.
Also, I rarely see trinity anymore. No clue what war tier you are in. But most people don’t bring trinity in wars I am in.
Let me just add that rank down tickets would also give people a chance to rank different champs. Everyone ranks the same champs because there is no going back.
- Bleed immunity affects Defenders
- Bringing in Debuff heavy Champions will still be a viable option, but Champions that rely heavily on Bleed will not be as effective this Season.
I get that you are trying to shift blade meta, but the problem is that you just made him too OP,
When you try that bleed immunity thing, along with blade many bleeders like Gwenpool, X23, Hawkeye and many more lose their usefulness.
If you put crit resistance thing, it does affect high crit rate champions but it makes champs like Redhulk, Hyperion who
Already have low crit chance, into less useful champ.
And when champs like 5* 4/55 or 6* Killmonger, Sentinel, Emma frost are put on crit resistance node. It becomes impossible to defeat them in AW unless you have Stark Spidey, Corvus, or Blade (maybe now Omega Red too).
And for people who dont have the luck or money to get these champ on higher rarity, cant really compete with current top players with huge roster.
I was being sarcastic. I'm sure someone will be coming along shortly being ironic.
SO.
I did read the post once and at the end i was smiling like a kid: for the first time everything i wanted (slightly differently) Kabam to state about Seasons was there. I love the concept of rotation, diversification, ever-changing situation and roster re-evaluation.
95% of that post's theory i do like, and look forward. That should be the right direction.
BUT
I read it a second time focusing on the specifics added to every point, and soon enough my excitement died into disappointment the moment i read the "global nodes choiche" for season 5.
Honestly i still can't understand HOW can you contraddict yourself so badly in a statement coming from a company and how you didn't notice how what you speak of in theory and what you're coming of in practice are completely OPPOSITE.
1)GAME STATUS
Currently ingame there are NOT ENOUGH resources to allow diversification on WAR choiches. The unblobbery whaling players in top tiers have 5 defenders, 3 war attackers, 3 sidekicks for AQ and nothing much more. If you think we gonna bring r3 or weak r4 in war due to globals think again. You forced players upon BOTH war effectivity AND PRESTIGE and that drew a HUGE line over limiting account progression. What you speak of (again, the theory part) i can see doable in 6-12 months, not surely now.
2)Bleed immunity global buff:
- You talked for two paraghraps about diversification and then one of the new global takes out almost all skill champions and a overall 25% of the champions ingame. How can you diversify choiches when you TAKE AWAY choiches? I am puzzled.
- A quick example: i have R5 Gwenpool and R5 Blade, and this new feature won't make me pick GP over Blade. I wouldnt do so before, and now i'm even less inclined to do so (see my point on taking away). On top, you won't diversify anything. I WILL STILL CHOOSE BLADE over any non bleeding champ lower than RANK5, and it's not like we R5 one every 2 weeks.
- On this base, a node SUPPOSED TO DIVERSIFY just translates in a GLOBAL NERF to bleeders, and a big FU to Blade.
CONCLUSION: You just nerfed Blade usage, and people will STILL use it.
3) Female global buff
-Same spaghetti, a bonus to attack (and only with class advantage?) won't make me pick a R4 over non female R5 attackers. Not gonna happen. All you did was giving a slight buff to who has female attackers, and those would bring said female attackers anyways buff or not.
4) EVERY WAR DIFFERENT FROM THE PREVIOUS AND DIVERSIFICATION
That's the biggest contraddiction. You giving us no choiche on the matter. you're just FORCING two nodes for season 5 without even a pool we can choose from. How every war gonna be different if every war will feature bleed immunity?
SOLUTION?
Add a pool of 3 random global nodes (which can be selected by leadership and apply to all players) an ally can pick from every war. the pool of 3 effects has to change in the next war, so there won't REALLY be two wars alike. Make it once bleed immune, once another thing, once another more. THAT is diversification. Give us two pools of defensive and offensive buffs, defensive one being declared when war starts so attackers know and can plan what team to bring.
HOW EVERY WAR CAN BE DIFFERENT IF YOU FORCE THE SAME NEW GLOBAL NODE ON EVERY SINGLE ONE OF IT?
If you needed an excuse to kill blade, could have done so without ridiculing yourselves.
.-.-.-.-.-.-.-.-..-.-.-.
As far as the rest goes:
- Piloting still happens, you have to invest more money into catching cheaters, and god's sake remove VPNS and PROXY usage, that's the root of you having such a hard time locating cheaters unless people feeds them to you on a silver plate.
-Matchmaking: this should be top1 priority and yet you speak like it'll be a thing in 2022.
PS: When we fixing medusa? think she capped the extra potion sales already.
I don’t know what you do there, this issue has been talked about over and over and over and over again on here and you miss the point in aw that is causing more problems than anything else, you need to take in what’s said, your so far out of touch with the community it’s unreal
Never change Kabam.
Off the top of my head:
1) At least allow us to view players’ entire rosters
2) Web based or in app AW map where officers can arrange and set defenders based on #1. And have diversity, rating, etc. bonuses tallied.
3) Allow is to preset multiple defender teams and auto place. Kinda like Future Fight. (Please for masteries also)
4) Look at 3rd party apps like ClanHQ and do it better. You guys are Kabam!
5) My brain is fried and it’s time to go home, but I’m sure others here will have even better ideas than me.
Kabam side:
They want to increase sales of crystals for these champs who are uneffected, especially your OP female champs: ghost, Emma, wasp. Even good ones like rogue, próxima. I also understand they want us using different champs to beat other alliances. Too many times do I go into my defensive map and see 8 blades, 8 ghost riders and like 4-5 stark spiders.
Our side:
It’s kabams fault though, they put out these overpowering champs like blade with the synergies and the Corvus of the world. If you can use a champ that can clear everything, why use something else?
Continuing on our side, the changes are really annoying and I agree with the player base. As a leader I spend too much time dealing with placement, diversity, and changing all of that when a new player comes along. This is a pain and shouldn’t need to be done often. With the new changes you have to do it again.
The bleed immunity is pretty bad, a few reasons. I am a blade user, but don’t care about his bleed I primarily use him for danger sense. What hurts is a few of my alliance members use AA for specific champs (modok mostly) and now you just broke his main source of damage. Without Nuerotoxin he hits like a 4 year old girl.
Gwenpool can no longer extend her power lock, armor break or incinerate, which hurts her attack.
Carnage who you just buffed will no longer power gain as quickly as you amped him up to be. pretty sure people who JUST ranked him are PISSED
I understand the changes but don’t put out nerfs of some OP champs, as someone said up there. Maybe put out nodes like:
Season 5: female amped up champs for attack and on defense hero’s have tranquility every 35 seconds
Season 6: hero’s have a chance to proc a 5 second fury. Villain defenders are not effected by ability reduction
Season 7: villain attackers have amped up hero defenders have a chance to power gain 10% when a debuff is applied.
Something in those lines, don’t just hinder a HUGE base of attackers.
This is a great idea. Have a diversity system for who people attack with. At the bare minimum this will prevent teams from tying!
One thing I think Kabam should have done was make female champions unaffected by the global bleed immunity. I think it is counterproductive to buff female champs on offense, then take their bleeds away on defense. That would specifically address champs like Gwenpool and Elektra. But also Medusa, Gamora, Guillotine, and X-23, who I think are all viable attackers on at least some tiers of AW.
Stop posting meaningless subject matter. “We know people cheat but we haven’t figured anything out specific to do.” So nothing’s changed? We know your aware it’s all over the forumns and sub Reddit’s.
You want to stop the disparity between crystal pulls and whales make more champs viable. If Kamala Khan was viable the game might be even. Who doesn’t have that worthless champ?
The idea would make each war a strategy in itself vs another alliance, therefore never having the same buffs on the same path, allowing each alliance to set up its own defensive strategy.
There also needs to be a leveling of sorts for all toons, instead of debuffing those top ones, increase the low lvl ones to be able to counter the top ones.
If you want real gameplay, you need to develop something that cant be exposed, my idea creates that. I will not share on here, developers or someone from Kabam would need to contact me, to see if it is even viable, but would be a game changer for sure.
Same could be applied to AQ, but in a different way , if you could change aq to seasons also. Way back certain toons were debuffed because you thought they were too strong, now no one uses those champs... essentially you debuffes to make useless... and that is what they have become.
You also need to fix the long defunct alliance war D synergy.
Off season should be designed to assign strategy for upcoming season. As of now there is no need, jist down time to gather shards and improve on your top teams.
Realistically we have a set 3 for war O, a set 5 for war D, and a set 3 for AQ. Almost no point in having hundreds of characters when only 16 (added 5 for monthly questing) are needed.
i have a possible solution, but would need Kabam to contact me.
Cheers,
TheRealPinky
P.S. I have been playing since the begining, and this is my first post (i think)