**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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This whole game has a fundamental basis in **building a roster**, which means acquiring the most powerful champs now, AND using lesser *s to fill in gaps for synergy or champ utility, where RNG has not favored us, to accomplish tasks/complete content. I would say that is one of MCOC's most appealing features (that we love), as with any collection based game. We take pride in what we have built, and get the sense of continued value with present use. Kabam wants to remove that from significant, upcoming content eagerly awaited by the player base. (Sure, the gate doesn't apply to all content, but if anything, this one would be most significant. As well as, even more broad restrictions to follow.)
From the vast majority of player's POV, there isn't anything appealing about a game design that removes that fundamental appeal in such a broad sweep in forward moving content. Some may be indifferent, and even less, accepting.
Did Kabam really expect players to jump up and down with excitement over the 4* gate?!!! Seriously!
What player is saying to themselves, "Wow, what a great decision. I wish I would have thought of not using any lesser *s. I should just start playing all future content with only 5* and 6* champs, even where there is no gate. It will thoroughly enrich my game, and play experience by making significant moments (etc), and vastly make this game more fun." NO ONE!!!!
We tolerate or even find it acceptably challenging to see *some, limited* champ restrictions here and there (path or chapter), because we might explore other champs for the task, but an entire gate of 4* or less, is absurd. That doesn't make anything more challenging, or move us to other strategies. It simply just [[ creates a demand ]] for a higher * champ, that we most likely already have in a lesser *. That's the contradiction, and why players are upset (and where the cash grab theories come from). It doesn't make sense, especially given the explanation you have given, and goes against what we love about MCOC.
What does a 4* have (or doesn't have) that is different to a 5* that would make for a lesser experience? 6* do have the unique benefit of adrenaline, but that doesn't explain the allowance of 5* champs.
Perhaps, as posted by others, the "enhanced experience" is more for the developers not seeing their new content "cheesed" through with lower star/rank/class champs.
Developers: "LOL is stacked with 1.5m hp champs and an enrage timer restricted to only the highest level champs"
Players:
Developers: "Here's a really hard Emma Frost with power gain for Variant"
Players:
Developers: "Here's a Captain Marvel event designed for only the highest of skill players"
Players:
Developers: "OK, well then we'll just ban 4* and under"
To me, this just sounds like a "I don't like you guys so I going to take my ball and go home" move by the developers.
We have earned the rosters and resources that we have and are forced to play with only that. IMO, it's a poor move to then undercut the players for using the tools we've earned.
btw, I am honestly hating on how there's no control on who you bring into this Act (which is the strategy part of this game). people fill some roster voids with 1-2 4* because they have been not lucky enough to have some champion as a 5-6*. I can see more use of my 4* AA than my 5* Hulkbuster or 6* Storm.
It's nice that they can say there are more ways of getting 5 star shards but it can still suck and limit you. What am I going to do with my lvl 60 Groot and lvl 80 Hulkbuster? Nothing, that's what. Especially when you move further into limiting what classes I have to have too and x amount of 6 stars.
I've spent plenty on MCOC. Had fun over 4 years but this game is dead. A raging dumpster fire of a product as soon as these hard gating requirements hit. I for one will be done with it the moment it hits.
Seriously hoping you actually listen to your player base that funds your existence and reverse this tragic disaster of a decision. But, deep down, i know you won't. You still simply enjoy shooting yourselves in the foot too much for that.
Please update the rewards. They are ridiculous. It should have been 2 T5B, 6 T2A, 5 star 4 to 5 rank up gem and 1 6 star Crystal.