**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
Theretic ★
Reactions
Comments
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Yeah, doesn’t seem to be there
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Why is the team so dead set on finishing a season that has been broken since before it even started 1. The team has been so gung-ho about making fights harder that they been releasing more and more defenders that require a limited pool of champs in order to fight well, doubly so when you also add the nodes for war on top…
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As someone that has lived in Canada all my life, most everything is open on Easter Monday, except The government, banks, and schools, only a few provinces/territories have Monday as an actual holiday (pretty sure BC is not one of them) The reason Jax replied yesterday was because they were in fact back at work
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There is a way to prevent it from activating, it’s right there in his abilities When he’s under a bar of power it expires after 3 seconds The way to fight him is: 1 - Attack till he has a bar of power 2 - Stop attacking and bait out his special 3 - Wait 3 seconds 4 - Repeat till defeated
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It seems that they reactivated the 15min AQ delay that was removed when they changed to the current set up Was this intentional, I don’t know
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Same here
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Well, I know the answer would probably that; “they have taken measures to ensure a continuous operation of the game” When in reality the same thing happens again, lag/crash-palooza, it would just be nice to hear them try and be proactive with these thing
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@"Kabam Miike" Just a question, which to me seems like a fair one Every time there is an event like this; Gifting, Banquet, 7* Celebration, the first few days are a server lag/crash-palooza So I’m just wondering did the game team properly accommodate this time with better server capacity, seeing as how their estimates for…
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It says it CAN be prevented or reduced
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You don’t get anything for winning a round, you get 1 point for the objective for winning a MATCH
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It does not say win a match though It says WIN A FIGHT, if fights and matches are interchangeable terms why use matches in the odd numbered objectives and fights in the even ones
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It says fights but it means matches Really annoying since they clearly know to use matches in the odd numbered objectives
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I’m able to get in now
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I can’t get in either
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And what happens with the next problem, another wakka-mole fix
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I just got a response from support saying I didn’t play battlegrounds at all during the period in question which isn’t possible because I did every set of objectives
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This still isn’t completely solved, opened a bunch last night and disconnected during 10 of them, came back 6 were opened, but 7 were gone and I didn’t get points for them
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If a match ends in 1 hit with massive damage, then they modded even if the fight lasted 30s
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So you want players to report players using mods but removed a key tool in determining if someone has modded, do you not see the problem with that?
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Auntm.ai does a poor job at showing Magneto’s abilities, it never shows the magnet tag for abilities His ignoring class disadvantage is dependant on his opponent being metal
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All his pre-fights are when philosopher’s mix is active, so yes
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You need to use a special to have philosopher’s mix active to receive the pre fight bonuses
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Willpower is based off base health, while Double Edge and Liquid Courage damage is based off modified health It’s been this way for a long time, it also the reason why champs with set regen in their kits (Mephisto, Ultron) don’t seem to gain much health when boosted by health nodes on defence
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Stifle is an ability that triggers simultaneously with obliterating strikes but is not a part of them so it can be affected by AAR
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It does say drains
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Because it’s in Warlocks abilities
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Whoops just realized I wrote 2 = x3 when I meant 2 = x2
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It’s not a bug it’s how mr F ability accuracy interacts with accuracy reduction Falcon reduces evade accuracy by 100% Mr F’s evade accuracy is 5% at all times Mr F modifies his evade accuracy by the amount of non damaging debuffs in play (0 = x0, 1 = x1, 2 = x3, etc) This means @ 4 debuffs Mr F evade accuracy is 5%x4 -…
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She gets cruelty buffs against bleed immune, not armor breaks