Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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11 fights in I shouldn't be seeing THIS...
KABAM FIX THIS IMMEDIATELY!!!!
Also, the ranked rewards are barely worth anything compared to the enormous amount of energy you require to achieve them
Lastly, this large scale hurts the mid range f2p players who have no other source of units, as I'm sure for most of them, their earnings will be cut in half, which will widen the gap between spenders and f2p. There SHOULD be a gap as it's a free game, but the gap should not widen so much constantly
I hope this post will help Kabam, as I've really tried to explain what I feel is wrong with this arena
It’s not a quality of life change grinding way more for the same rewards.
All milestones need to drop down by a 30%-50% and the deathmatches issue needs to be addressed, else this arena change is the worst change in 2021 if not the worst since v12.
Hope you guys do something for this asap, cause it basically now a serious aspect of the game as arena, is nearly ruined.
The message is clear from Kabam
FTP PLAYERS QUIT THE GAME
Bottom line. I am an almost 5 year player, i spend some on offers and lately I am losing my interest. If you want to improve the game, and I mean really improve the game, bring something to the game that actually makes me want to login and play. Better arena rewards, more crystal shards, etc. i kept my hope that this game, this single game, won’t turn out as another mobile cash grab, but I guess I was wrong. You do everything in you power to make it as addictive as possible, offer the bare minimum rewards, and forcing your players spending huge amounts of time in game doing repetitive and pointless stuff like arena griding.
Disappointed!
Each of the new 4-6 arena has all milestones of 16.5 million.
A six star rank 2 gives me 70K points. a 5 star gives me ~30K at 3X multiplier (forget the 15 fights to ramp up to 3x points).
Now, if we keep an alarm and do the fights as and when the champion refreshes (honestly I cant do that as I have a life outside this game), a six star champion will give 140K per day and 5 stars will give ~90K per day. If you go into this arena with only 5 stars, you have to win 550 games (or 183 win streak) to get almost the same units as the previous 4-5 star arena. To realistically get there, you will need ~60 champions that are rank 4/5 (you can use a champion at max 3 times a day, and max of 9 times in the 3 day period - 550/9 = 61). Dont even think about taking rank 2 or rank 3- you will be decimated by the aggressive matchup being thrown. Is this "making life easier"? This is just one arena there is one more to be climbed.
Now lets take a case where you do only using 6 star champions. Most average players like me will have few rank 2/3 6 stars, and most as rank 1 level 25. Assuming an average of 70K point per win, getting this 16.5 million will need ~236 wins (win streak of ~79) over the 3 day period. Since you can use your six star champion only twice per day, and one champion can be used at max 6 times in any arena cycle, you will need ~39 six star champions and mostly ranks 2 and 3 (as ranks ones done have a chance with the rank 3 that the match engine is throwing at us).
PS: These are the scenarios if you are spending your time entirely on the game as the refresh duration for 6 star and 5 star champions are different and you will have to spend your time waiting for the champions to refresh and always use them within an hour of refresh.
@Kabam Miike : sorry to tag you here, but i think this is the fact most of us are thinking about.
One round with 3x boosted 3-stars for 10 units. 7 rounds of 4-stars for 30 units.
Occasionally i would return for 5 rounds of 4-stars at 15 units per set. If I wanted a few shards or units from arena wins, I’d try for 1-2mil in the 4-5-6 arena.
All the matchups I faced so far are similar to this
In the previous system I used to hit all milestones of 4* basic,4* featured and 5* featured but now not only can I not grind all the milestones of the 3 arenas but the game forces me to use all of my 5 and 6* champs right when the arena starts so that I could have them available to me in 12 hours in order to hit as many milestones as possible by using 6* in the featured and 5* in the basic 6* arena.
Whereas earlier I just needed to use my 6* champs right when the arena started for the 5* featured arena and then I could take the other 2 arenas at my pace as I just needed 2 sittings with my 5* champs to get all milestones of 4* featured and a few runs with my maxed 4* for the milestones of 4* basic.
This is just a recipe of burnout...i for one cannot keep up this pace for more than a couple weeks as best
It sets very disproportionate economic parameters, not to mention time parameters. It encourages a cannibalization of both units and resources; It is then that, by imposing such high milestones and difficulties of such unbalanced matches, when playing arenas, everything translates in terms of economic efficiency, as a waste of time and effort.
Cannibalization ... is not good for the MCOC economy itself because it does not encourage productivity or account progress, ergo, it affects the sustained growth and life expectancy of the game.
I feel that the 1-4* Arena should be reduced so that final Milestone is 1.7 Million.
The 6* Basic Arena should be reduced to 8 Million to hit all milestones
The 6* Featured Should be reduced to 14 Million ideally to hit all milestones.
This should bring it inline with amount of time it used to take to grind all the arenas before.
This then may need a readjustment of the amount of rewards, where you may feel that some units, shards and BCs need to be moved from the basic to the featured to balance out the effort required to get x amount of rewards.
Or you could simply bring the basic and featured milestones down to 11 Million, leaving the units. shards, BCs amounts the same.
From my own account perspective
I have 53 6*
which means in one sitting i hit about 3.5 million points. That would mean it would take me 5 refreshes/sessions to hit the 16.5 million milestone over the 3 day period. This leaves only enough time to use my 6* one more time for the basic. ( 16.5 - 4.5 from the 6* i could use in basic means i would need to grind out 12 million from the 5*, which is a lot)
In regards to death matches etc , I didn't have any issues but i was using maxed out champs so not really an issue when doing that.
I use to think people at Kabam played the game. This is obviously not true. No one who plays this game would ever allow such a monstrosity to happen.
Completely tone def.
Way to say " We hate you players "