**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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If that's actually what he meant, he should probably clarify.
But I agree it’s unclear.
Dr. Zola
"Hey guys I finished in 1 year 3 months when I finally got the champs I needed. Am I in the top fastest runs?"
Act 4 sucked but not as bad as the slowest fights in the game.
Every other area, you can use 4*s, including ongoing content like Wars, EQ, Special Events, Challenges, AQ, etc. It's litetally one part of the game they can't be used. All of a sudden people are reacting as if they've just removed them from the game.
"As part of the introduction of Act 6 and Cavalier, we will also be introducing more content that will help Summoners gain 5 and 6-Star Champions. Some of that content will include, Champion Challenges, several large meta-events and Event Quests as well as, the next iteration of Back Issues."
Adding more 5* shards rewards means little when basic crystals have a .9001% probability of duplicating champions. The majority of players would choose game content that rewards more 5* awakening gems instead of more 5* shards. 6* awakening gems have yet to be made available, more 6* shards from rewards is a step in the right direction for future content introducing further champion restrictions. Furthermore, I've spoken to alliance mates and other end-game players who were thrilled to hear the next iteration of Back Issues is in the works. Ultron's Assault Variant Difficulty is the best quality end-game content MCOC developers have done, hands down.
"Additionally, we are taking a look at Arenas to see if we can make 5-Star Champions more accessible."
Another (huge) step in the right direction. Kabam adding something like a 5* basic arena solves more than one player concern - inability to awaken 5* champions through RNG and players having more options to play content that restricts 4* champions.
"In preparation to the release of Act 6 we have accelerated the rate at which players can gain 5-Star Shards and the materials to Rank them up. Love Is a Battlerealm, Nick Fury's Recon Initiatives, special events like the Road to Greatness Arena, and Monthly Calendars were designed with 5-Star escalation in mind."
More steps in the right direction. The T1ACs from this month's Nick Fury Recon Initiatives are awesome.
"Also, we are slowly adding older Characters as 5-Star Champions, while ensuring that overall game balance is factored into the Champion selection."
More positives from this announcement.
"The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path."
↑ This is where Kabam needs to exercise caution. @Kabam Goggy's announcements about gates leads to me think that champion star restrictions is the next developer meta that's going to replace the current developer meta of passive unstoppable/unblockable/unavoidable damage mechanics. If I'm right, I don't see anything wrong with this if a champion star restriction meta is done the right way. By right way I mean further champion star restrictions content is enjoyable and not designed to be a cash grab that requires specific 6* champions to finish paths without breaking the bank.
There are things Kabam should be mindful of when designing how to implement future content with champion star restrictions. Specifically:
- Many players were able to pull and duplicate certain 5* champions from the old 5* featured crystal (20% probability). A new kind of 6* crystal with a greater probability to duplicate a champion than the current 1.4% could help ease in future content that restricts 5* champions.
- Kabam has averaged 1-2+ guaranteed 5* offers through both $ and units for the past 3+ years. It could send a negative message to restrict 5* champions from game content before 6* offers at least begin to approach this point.
- Certain champion abilities are scare within the 6* champion pool. End-game all or nothing fights for 6* champions are limited to Nebula, Hawkeye, Dormammu, and Civil Warrior. Other champions have power manipulation mechanics, the previous 4 are the ones able to reliably power drain. A fight against Hyperion with Aspect of War and Defensive being restricted to 6* champions would be a nightmare that data analysis could overlook.
That's all I've got. Thanks for letting us know ahead of time that the quoted announcement's changes are currently in the works.
Synergy Teams
Easy to get
Can have champ needed for a gate
Can have champ needed to beat content
And much more, people were doing variant with a 3 star Heimdall, people were using 4 stars to beat Realm Of Legends, and in early and in sometimes late Labyrinth Of Legends , so why are they devalued here?
NO RETREAT! - When the Attacker dashes back, they gain Degen Timer for 1.2 seconds. Dashing back again while the Degen Timer is active causes a Passive Degen, dealing 200% of the Defender's Attack as direct damage over 6 seconds.
This Buff is meant to impose the mentality of its title: Do not retreat. While other similar Buffs like Caltrops can be easily countered with an Immunity, No Retreat requires careful planning and execution on playstyle to overcome. No Retreat was designed to be possible - but challenging to avoid
Quick question on this node. Will sentinel be on any paths containing this node since he punishes players for blocking and has multiple evades required to avoid his special attacks
Of course, Kabam is expecting that only a small number of players will be attempting Act 6. But they should be expecting some percentage--however small it is--of players attempting it, right? I have a hard time believing that they expect only the GencemMs and Cowhales--people who are not affected by the Act 6 gating at all--to try to clear Act 6. They should be expecting a very small number of players with a decent 5* roster to try. I am not advocating a boycott of any sorts. I was simply suggesting that Kabam would be willing to reconsider its gating only if it backfires or if their expectations of player participation--however conservative it may be--is not met. Otherwise, player complaints in the forums won't change their opinion.
Feel free to correct my points. As I said, I am just a player and do not have much insight into the thought processes in developers' minds. @DrZola described the explanation given by Kabam Goggy as "gobbledygook." I don't think that is the case. I think Kabam Goggy genuinely expressed his the reasoning behind the gating. But I sympathize with Dr. Zola and others because the language he used to explain his reasoning is mostly incomprehensible to us, regular players. I just do not understand why Kabam decides to impose a restriction on me (my 5* Blade, Domino, Corvus, and Medusa can't benefit from their synergies) but not on GencerMs and Cowhales. Wouldn't it make more sense to come up with a type of gating that targets everyone? I just do not understand why Kabam introduces all these new unique synergies, encouraging me to grind for at least two dozen featured 4* champions to get those synergies, only to learn that when it comes to the future storyline it was all for naught.
I will adapt for sure (not in the way that benefits Kabam since I learned my lesson) but I am also highly dissatisfied.
I still don't think this is a big deal, but this is going to get really (word of the day) frustrating.
Earlier my stance was hey let's wait and see what this is all about, but the frustration is coming.
A while back I posted about how to fix alliance war matchmaking, and I got a comment back from a Dev and the guy said something that resonated with me down the linea of "how will this system engage people to go further into the garage"
And I look at act 6 and the plans of it and think this: everything that was said about this announcement, from the rewards to the challenges Kabam wants to put down onto us seems engaging for me to even want to start on it. Almost enough for me to quit, but for that last inch of hope that everyone here is wrong, I'm going to stick around for it
Add into that the resources to rank up those 5* champs. If I had a 4* champ I like using already maxed out (i.e. Wasp), why would I rank up the 5* version if I didn't intend on taking her past 3/45 (basically because 4/55 cats are few & far between for most f2p players)?
I'm not entirely sure this is worthy of 4* rank down tickets for me to "transfer" the resources to the 5* champ, but you can see that I am then essentially forced to use double the resources for a champ that I was already content with only running the 4* version of.
"Then rank up someone else" you say... Ok, I will when I pull them. Hopefully that isn't months away.
From that perspective, the 5/6* requirements isn’t that bad. (Although I still disagree with it.)