A few tips for me to you just don’t aswe back to them. Ikow u trying to proceted your self but u make more ham that good with it.
I think it's better if I just put then on Ignore. They've slandered me in a number of Threads now. It's pretty clear it's just a goat. I hear you buds. Thank you.
I myself am playing less and less because of the constant tinkering to the game in areas that really are aesthetics based and the money grab aspects. The functionality of the game is geared towards those with spending habits and high end devices. Everytime I upgrade to at least be mid level more is added that increases load time and and causes storage issues. My phone is basically a dedicated device to MCOC.
So even though I don't spend in game I have spent outside of game to try to compete. That along with the aid of a maxed 4 star roster and pretty average rank 4 five stars I got uncollected (loads of earned units can't forget those). Not only were my 4 stars great for synergy but also utility. My 5* roster is full of champs, but champs that I don't have any pleasure playing with unawakened or are just arena fodder (hulkbuster, antman, IP, IF, Kingpin....). This isn't a console game so many of the additions could be streamlined. The game play should be the focus and the accessibility of champs that aren't completely usesless also. Most of the previous nerfs and champs not added to the 5 and 6 star roster seem idiotic now with the list of OP champs that I don't even have 3 star versions of but run into in arena regularly. I am seeing no spenders are desired to quit or at least it feels that way...
How about a monthly road to greatness event? Everyone gets a five star from milestones, instead of leaving some players due to missed (and possibly inflating) cutoff scores.
now that that's out of the way...i'd like to throw in my 2 cents to this discussion. I started this game just over a year ago, and I've spent no more than $50 over that span. I got elder's bane, made a run through Labyrinth of Legends, and completed Variant. I have 3 6* champions, who are all essentially useless for "endgame" content. Id like to think that I've been able to accomplish what i have with my dedication to improving my playskill, and maximizing the tools that the game's RNG has given me. After the initial "clear up" by Kabam Goggy, I continued to feel as though the gate selection put a focus on rng/pay to win habits rather than rewarding good playskill. The lack of actual answers in the first explanation simply felt insulting and made things worse for those who were upset in the first place. @Kabam Miike while I am glad that you revealed the fact that there are plans to further increase the gate requirements in the future of act 6, you did nothing but make me feel worse about my ability to push on with story content. we still haven't been presented with a good reason as to why the gates are there in the first place. every single one of your reasons has been interpreted back to "too bad, you need to spend money on fgmc's to get to the level we intend you to be at for act 6". I've grown to love this game, and the community that I've become a part of, but I can't stress enough how dissapointed I am with the direction you have chosen to go in with Act 6.
Banning 4* from quests just sounds like a cheap way to prevent a lot of people from bringing their favourite synergies into the quests, which overall will result in more units bought for healing items to get through content.
This decision they’ve made looks like it’s inflaming as much of their player base as the 12.0 fiasco.
Not only that, but with many people turning away from Map 7 due to difficulty versus reward, Kabam might need to rethink the direction they’re heading if they want to keep their players engaged.
How about a monthly road to greatness event? Everyone gets a five star from milestones, instead of leaving some players due to missed (and possibly inflating) cutoff scores.
They could juat as well put a 5* crystal in the monthly calendar then. Which also won't happen, because kabam is profit oriented. And this is not a matter of shady kabam being shady, it's a matter of how our world works.
What they actually did, though, was announce how 5* and 6* champs will be even easier to acquire in the near future.
I always laugh at people like this. It’s always the ones with the small crappy accounts that run thier mouths the most. You’re like a little yapping Chihuahua. You’ve offered no solutions to anything but have went thread to thread yapping. Give it a rest and go work on your own weak account.
How about a monthly road to greatness event? Everyone gets a five star from milestones, instead of leaving some players due to missed (and possibly inflating) cutoff scores.
They could juat as well put a 5* crystal in the monthly calendar then. Which also won't happen, because kabam is profit oriented. And this is not a matter of shady kabam being shady, it's a matter of how our world works.
What they actually did, though, was announce how 5* and 6* champs will be even easier to acquire in the near future.
How does that guarantee a god-tier 5* champion? Nowhere in this game you get guaranteed value. Hence, banning 4* isnt worth it. Other games tell you that 123 is the price and then you grind your A$$ for 2 weeks till you can purchase that item or weapon.
Here, you gotta hope for RnG to help you get a god-tier champ, which happens very less. So you gotta stick to your 5/50s, which wait! are banned from act 6
How about a monthly road to greatness event? Everyone gets a five star from milestones, instead of leaving some players due to missed (and possibly inflating) cutoff scores.
They could juat as well put a 5* crystal in the monthly calendar then. Which also won't happen, because kabam is profit oriented. And this is not a matter of shady kabam being shady, it's a matter of how our world works.
What they actually did, though, was announce how 5* and 6* champs will be even easier to acquire in the near future.
I always laugh at people like this. It’s always the ones with the small crappy accounts that run thier mouths the most. You’re like a little yapping Chihuahua. You’ve offered no solutions to anything but have went thread to thread yapping. Give it a rest and go work on your own weak account.
Sorry bro. What's your ign? Would like to know at what level you're at to be putting him down like that.
Anyway, to be honest, the 5/6* gate doesn't affect the target market of A6.1 much. If a player is badly affected by it, then they're most probably not the target market that Kabam is catering A6.1 for, for now.
To be honest, the 5/6* gate doesn't affect the target playerbase that A6 is going after. If someone is badly affected by it, then they're most probably not in that target demographic of the community. A6 is tough, but definitely doable with a deep 5/6* roster. "Deep" meaning, 3-4 R5s + 8-10 R4s + ALOT of R3s ranked up for different reasons.
From another perspective, having to lose the use of 4*s, means players will have to think of alternative methods to get past nodes instead of who they regularly use. An example being the Abomination + Biohazard + Nano Plague in this month's UC EQ. The common counters are Iceman, EF, and OR since you cannot use robots due to Nano Plague. If this node + champ combination were to be in A6, and we do not have a 5* variant of the above mentioned counters, what champion on our 5* roster can get past it? This opens up some creativity across the community since A6 SHOULD (big should) be testing every aspect of your roster and gameplay.
However, that being said, I personally find that there could have been better ways around the gating of content to cater to more skilful players.
To be honest, the 5/6* gate doesn't affect the target playerbase that A6 is going after. If someone is badly affected by it, then they're most probably not in that target demographic of the community. A6 is tough, but definitely doable with a deep 5/6* roster. "Deep" meaning, 3-4 R5s + 8-10 R4s + ALOT of R3s ranked up for different reasons.
From another perspective, having to lose the use of 4*s, means players will have to think of alternative methods to get past nodes instead of who they regularly use. An example being the Abomination + Biohazard + Nano Plague in this month's UC EQ. The common counters are Iceman, EF, and OR since you cannot use robots due to Nano Plague. If this node + champ combination were to be in A6, and we do not have a 5* variant of the above mentioned counters, what champion on our 5* roster can get past it? This opens up some creativity across the community since A6 SHOULD (big should) be testing every aspect of your roster and gameplay.
However, that being said, I personally find that there could have been better ways around the gating of content to cater to more skilful players.
I can do act 6 with 5/50s it isnt going to be as hard as CH1 of variant, by the looks of what kabam mike said. And if they want to target those guys with 4/55s, why not ban 2/35s too? or 3/45s also?
To be honest, the 5/6* gate doesn't affect the target playerbase that A6 is going after. If someone is badly affected by it, then they're most probably not in that target demographic of the community. A6 is tough, but definitely doable with a deep 5/6* roster. "Deep" meaning, 3-4 R5s + 8-10 R4s + ALOT of R3s ranked up for different reasons.
From another perspective, having to lose the use of 4*s, means players will have to think of alternative methods to get past nodes instead of who they regularly use. An example being the Abomination + Biohazard + Nano Plague in this month's UC EQ. The common counters are Iceman, EF, and OR since you cannot use robots due to Nano Plague. If this node + champ combination were to be in A6, and we do not have a 5* variant of the above mentioned counters, what champion on our 5* roster can get past it? This opens up some creativity across the community since A6 SHOULD (big should) be testing every aspect of your roster and gameplay.
However, that being said, I personally find that there could have been better ways around the gating of content to cater to more skilful players.
I can do act 6 with 5/50s it isnt going to be as hard as CH1 of variant, by the looks of what kabam mike said. And if they want to target those guys with 4/55s, why not ban 2/35s too? or 3/45s also?
Makes sense to do so. However, I believe why they didn't do it is because "Rank" might not be a filterable option as compared to "Class", "Rarity" and "#".
Just to add, you're only looking at the first half of my reply. Read the second half as well.
It's EXACTLY because you can possibly do A6 with all your god tier 5/50s that the developers want to shift that reliance away from them and allow you to be creative to think of alternative methods to get past opponents.
When will people learn to not feed the trolls? Engaging with certain people simply dilutes the responses and comments to Kabam about how angry the base is with this decision. Don’t give the mods an excuse to close this thread. Keep it on topic and let kabam know how ridiculous this decision is. I know this has ensured my wallet stays closed to this company.
I hope someone is actually listening to the voices of the community, because lately (as in the last year+) it doesn't seem like you are
While I do not consider myself a whale (i'm more of a large tuna), i have spent a decent amount of money on this game. I have a rather fleshed out 5* roster, although my 6* are quite bad. I am very angry about the act 6 requirements as it pertains to a lot of summoners. The restrictions on 4* are unreasonable to say the least. I don't expect 4* to clear content, but the synergies help fill out the rosters. This is not only an unpopular more, but is quite frankly a move that is meant to give the whales an unfair advantage.
It's totally fair for you to make money, but this is going too far.
Please listen to most of the suggestions in the following video as it explains the position of the community in general far better than I could.
Comments
So even though I don't spend in game I have spent outside of game to try to compete. That along with the aid of a maxed 4 star roster and pretty average rank 4 five stars I got uncollected (loads of earned units can't forget those). Not only were my 4 stars great for synergy but also utility. My 5* roster is full of champs, but champs that I don't have any pleasure playing with unawakened or are just arena fodder (hulkbuster, antman, IP, IF, Kingpin....). This isn't a console game so many of the additions could be streamlined. The game play should be the focus and the accessibility of champs that aren't completely usesless also. Most of the previous nerfs and champs not added to the 5 and 6 star roster seem idiotic now with the list of OP champs that I don't even have 3 star versions of but run into in arena regularly. I am seeing no spenders are desired to quit or at least it feels that way...
I started this game just over a year ago, and I've spent no more than $50 over that span. I got elder's bane, made a run through Labyrinth of Legends, and completed Variant. I have 3 6* champions, who are all essentially useless for "endgame" content.
Id like to think that I've been able to accomplish what i have with my dedication to improving my playskill, and maximizing the tools that the game's RNG has given me.
After the initial "clear up" by Kabam Goggy, I continued to feel as though the gate selection put a focus on rng/pay to win habits rather than rewarding good playskill. The lack of actual answers in the first explanation simply felt insulting and made things worse for those who were upset in the first place.
@Kabam Miike while I am glad that you revealed the fact that there are plans to further increase the gate requirements in the future of act 6, you did nothing but make me feel worse about my ability to push on with story content.
we still haven't been presented with a good reason as to why the gates are there in the first place. every single one of your reasons has been interpreted back to "too bad, you need to spend money on fgmc's to get to the level we intend you to be at for act 6".
I've grown to love this game, and the community that I've become a part of, but I can't stress enough how dissapointed I am with the direction you have chosen to go in with Act 6.
This decision they’ve made looks like it’s inflaming as much of their player base as the 12.0 fiasco.
Not only that, but with many people turning away from Map 7 due to difficulty versus reward, Kabam might need to rethink the direction they’re heading if they want to keep their players engaged.
Here, you gotta hope for RnG to help you get a god-tier champ, which happens very less. So you gotta stick to your 5/50s, which wait! are banned from act 6
Anyway, to be honest, the 5/6* gate doesn't affect the target market of A6.1 much. If a player is badly affected by it, then they're most probably not the target market that Kabam is catering A6.1 for, for now.
From another perspective, having to lose the use of 4*s, means players will have to think of alternative methods to get past nodes instead of who they regularly use. An example being the Abomination + Biohazard + Nano Plague in this month's UC EQ. The common counters are Iceman, EF, and OR since you cannot use robots due to Nano Plague. If this node + champ combination were to be in A6, and we do not have a 5* variant of the above mentioned counters, what champion on our 5* roster can get past it? This opens up some creativity across the community since A6 SHOULD (big should) be testing every aspect of your roster and gameplay.
However, that being said, I personally find that there could have been better ways around the gating of content to cater to more skilful players.
It's EXACTLY because you can possibly do A6 with all your god tier 5/50s that the developers want to shift that reliance away from them and allow you to be creative to think of alternative methods to get past opponents.
While I do not consider myself a whale (i'm more of a large tuna), i have spent a decent amount of money on this game. I have a rather fleshed out 5* roster, although my 6* are quite bad. I am very angry about the act 6 requirements as it pertains to a lot of summoners. The restrictions on 4* are unreasonable to say the least. I don't expect 4* to clear content, but the synergies help fill out the rosters. This is not only an unpopular more, but is quite frankly a move that is meant to give the whales an unfair advantage.
It's totally fair for you to make money, but this is going too far.
Please listen to most of the suggestions in the following video as it explains the position of the community in general far better than I could.
https://youtu.be/vg8-D6N7kEM
Thank you